My artistic practice lies at the intersection of art and technology. I work with generative graphics, code, and video art, creating digital environments that respond to the presence of the viewer. I am interested in how perception changes when algorithms, sensors, and computational systems become part of the experience.
I explore states where familiar forms become unstable and the boundary between a person and the surrounding space becomes blurred. In my work, technology is a way to see and reveal reality differently, comparing human vision with the vision of machines.
In “Cupolandia”, I create a virtual world inspired by the imagery and ideas of flat-Earth communities. Educational, playful, and philosophical elements are combined into a single digital environment, where viewers move through the world using object-teleports. The project examines how myth and alternative thinking transform digital space.
In “Paradox”, I work with point-cloud technology. A garden is transformed into a field of points — a digital imprint where the physical becomes computational. I explore the difference between human perception and the way machines “see” using lidars and 3D scanners.
Going forward, I plan to develop interactive and sensory environments where the viewer becomes an active part of the system, influencing its form and rhythm.